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Description | Responsive Menu Home Books Recommended Materials About How to Write a Text Adventure in Python Appendix A: Saving A Game Merry Christmas! This has been on |
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Responsive Menu Home Books Recommended Materials About How to Write a Text Adventure in Python Appendix A: Saving A Game Merry Christmas! This has been one of the most requested features for me to add to the tutorial, so here goes. While it modifies the free tutorial code, the concepts here can also apply to the book. Saving and loading data from code to a binary or text format is referred to as “serialization” and “deserialization”. When different computer systems need to share data, this is often done with XML or JSON. If that’s not a concern, Python can use the builtin pickle library. Saving the game First, we’ll need to create the action for the player. Let’s start by adding the action to the player. First add import pickle to the top of the file, then add this method: def save_and_exit(self): pickle.dump(self, open( "saved_player.p", "wb" )) pickle.dump(world._world, open( "saved_world.p", "wb" )) print("Game saved!") exit() The pickle.dump method converts an object to a binary |
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